__necessaryDetails is a series about the questionably important elements of game art for detailed assets, more specifically those used in first-person. I want to document some techniques and thought processes I regularly use and talk about some traps people fall into. There is still loads to learn for me, so feel free to disagree or discuss.
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Different manufacturing processes have different requirements and impacts on the form of the product; some leave evidence behind in unintended/undesired forms. While many of us are not entirely conscious of these differences we have all seen these manufacturing artifacts/imperfections and have some understanding of what doesn't make sense. Again we can take advantage of this to give the viewer a sense of tactility and "depth" these are tertiary forms and details. In the physical world the original designer usually tries to hide these but for us, as 3D artists, it can be beneficial to show these off, exaggerate them or even add them to designs with the intention of heightening believably.
Macro Photograph of an injection molded Lens Cap.
Learning and recreating these imperfections can increase an objects feeling of "realness" through reminding the viewer of the subtle elements they subconsciously expect to exist on a real world object. This is often a minor yet effective way to cement tangible and physical understanding of the object your are presenting in your work without the viewer needing to do anything more than observe an image. It is important however to reference and keep these subtle. If you are heavy handed, just like the other topics of __necessaryDetails, it is possible to ruin a good model by giving these details too much visual presence.
Macro Photograph of a blow molded bottle.
These small, subtle forms play a crucial role in pushing an asset to that next level that we're aiming for. They are only important after the large forms and medium forms are cemented and they are only important if the base materials are already believable. These details enhance what is already believable and well crafted.
The photo references in this blog are macro photographs taken by me. I upload similar types of images regularly on my Instagram if you are interested in seeing more.










